The Human Tetris is a project based on an interactive Tetris game between two players. Player A will be creating the Tetris components by using body gestures and his/her gestures will be captured by the webcam. While Player B will be playing the game by arranging the Tetris components that Player A created. Player B will be using a computer and a keyboard in controlling the placement of the Tetris components. There will also be a projected screen showing the Tetris game. This projected screen is for viewers to see the progress in the game. Our metaphor for this project is "command me" because Player A is commanding what kind of component will be created in the Tetris game, while Player B can command what components Player A needs to create for him/her when they are playing as a team.
In one of our earlier readings called Between Bodies, Nardi says "[i]n dance and theatre the gesture itself can also become a “function organ”, an artifact that creates or enacts a transforming bond between the participant and their own movement. In this way, we think of the gesture itself as a function organ: an artifact that creates affordances for interaction." This phrase is quite true in our project since gesturing plays a big role in our project and creates affordance for interaction with another user.
Our concept is a bit similar to the Philips Simplicity Event's Ambient Window where the window detects gestures (and the gestures' direction) and forms a visualization. There is another article online that investigates how user's finger gestures interact with the visual data, which is also similar to our concept (Grossman, n.d.).
Team members:
Karon Wong
Steve Cutino
David Yao
Beth Leung
Jun Ying
Li-Ling Chen
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